on Jan 1, 2019 9:22:05 GMT
Last Edit: Jan 1, 2019 9:22:34 GMT by d00m
Currently you get :
-1550xp from turning in 1 agility ticket
-5500xp from turning in 10 agility ticket
-13750xp from turning in 25 agility tickets
This meaning you gain more xp if you turn in tickets 1 by 1.
By the math of 10/25 ticket turn in's 1 ticket value is 550xp per ticket ,wich just is too low agility is alrd slow as it is.
so to the suggestion of it self:
Use the xp rate from 1 ticket turn in's to determinate xp gained from higer ticket turn ins xp gains, and add extra % depending how many you collected
For example
Turn in 10 tickets= 1550*10*1.1 = 17050xp (10 % extra)
Turn in 25 tickets= 1550*25*1.25 = 48437xp ( 25% extra)
Turn in 100 tickets= 1550*100*2 = 310000XP ( 100% extra)
This making it so it is actually worth collecting tickets, since 1 lap is 5 tickets this would still leave you with 840 laps to do for 99 - the xp you gain from obstacles, wich aint much.
-1550xp from turning in 1 agility ticket
-5500xp from turning in 10 agility ticket
-13750xp from turning in 25 agility tickets
This meaning you gain more xp if you turn in tickets 1 by 1.
By the math of 10/25 ticket turn in's 1 ticket value is 550xp per ticket ,wich just is too low agility is alrd slow as it is.
so to the suggestion of it self:
Use the xp rate from 1 ticket turn in's to determinate xp gained from higer ticket turn ins xp gains, and add extra % depending how many you collected
For example
Turn in 10 tickets= 1550*10*1.1 = 17050xp (10 % extra)
Turn in 25 tickets= 1550*25*1.25 = 48437xp ( 25% extra)
Turn in 100 tickets= 1550*100*2 = 310000XP ( 100% extra)
This making it so it is actually worth collecting tickets, since 1 lap is 5 tickets this would still leave you with 840 laps to do for 99 - the xp you gain from obstacles, wich aint much.